Japanese super smash bros 3ds rom
You would need to locate the nus3bank for it in the data folder, which would be \data\sound\vc\snd_vc_Marth.nus3bank. Suppose you want to replace the voice clip of Marth's down-taunt. Unzip the file received from this link and place the. Open this and copy the link into your browser. To create custom SFX, begin by opening the "Sound" folder in my pack.Soneek is working on a way to expand this limit and allow us to add music without replacing, and removing the 2 track-limit on stages.
Japanese super smash bros 3ds rom download#
Simply download nus3bank music off Smash Custom Sounds and replace tracks from the game to your liking. nus3bank, and any VGM from Smash Custom Sounds can be downloaded in this format. Sound files in Smash 3DS are formatted as. Music is located outside of the 'data' directory of the Smash 3DS files.TEX file, and you may import a PNG over it. Make sure you include both c0X and h0X folders when patching in the edits, which is described later in this guide. Basically: Launch Ohana3DS, "Open", \ui\model\chara\chara_hand\normal.bch, "Open", \model\fighter\\body\c0X or h0X\normal.mbn, ignore error, "Open", 'normal.bch' from same folder, ignore error, click textures tab on left, import and export as you please, "Save" when done importing if you are doing so.Don't forget to include both c0X and h0X folders when implementing edits through SaltySD! (\model\fighter\ness\body\h0X & c0X).Make sure to click the "Save" button once you're done importing. There's import and export buttons on the bottom of the window. Just make sure you always load the \ui\model\chara\chara_hand\normal.bch model before loading the character model. Ohana3DS suffers from errors often, but from my experience most features will work. These are higher in resolution than c0X models, so I suggest loading those models as well and seeing the proper resolution for the textures on those. Once here, you will see the files for textures. Now, locate the textures section on the left.Click "Open" again and locate 'normal.bch'. You would open h01 and select 'normal.mbn'. From here on, I'll be using an example: Suppose you want to edit Ness' second alt.When the game is paused, the models from h0X are loaded, which contain higher-quality models/textures.
c0X folders are the models used when in gameplay, which are lower quality to make the game run faster. c01-7 & h01-7 are folders containing the data for other alts. c00 and h00 are folders containing the data for the default alts.
Japanese super smash bros 3ds rom update#
Use this program to extract the data from the ROMFS of the update and original game, by selecting the ROMFS files you have obtained through the tutorials above. Launch "RomFS Extractor", which is found in the "Update" and "Original" folders.Place the ROMFS & EXEFS of the 1.1.4 update in the "Update" folder. Place the ROMFS & EXEFS of the original game in the "Original" folder. Open the "Extraction" folder in the "Obtaining Files" folder. Once you have followed both guides, you should have extracted ROMFS and EXEFS for the game and update.They may contain outdated information, but it's not a big issue. These tutorials are very friendly and I highly suggest them. Use this guide by Asia81 to get the ROMFS/EXEFS from the original game, and use this other guide by Asia81 to get the data from the 1.1.4 update.